Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
## Scenecraft Dialogue Cameras
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Hooks the dialogue module's line-started and line-finished events, reads the speaker and listener transforms, and drives a virtual camera rig - your dialogue assets are untouched.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Scenecraft` into `YourProject/Plugins/`. 2. Enable **NP_Scenecraft** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
## Demonstration listing
Per-conversation lighting rigs that light the speaker properly and restore the level when the scene ends.
Hollowforge Interactive is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
2.1.0
### Added - Data asset for per-project tuning, replacing three hard-coded constants.
### Changed - Default settings retuned after feedback from three shipped projects. - Reduced per-frame cost by moving the scan onto a budgeted timer.
### Fixed - Packaged builds warned about a missing optional dependency.
sha256 8663d5969d3e93142bf20224a37fa97ea8db9e2eeef81098b285f8100853ccf2
2.0.0
### Added - Optional debug overlay for tuning without a code change.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors.
sha256 76d755c59a1a869821fd1e1b5c3862f85345d47761b45063eb9794e92506614f
1.9.0
### Added - Optional debug overlay for tuning without a code change. - Data asset for per-project tuning, replacing three hard-coded constants.
### Changed - Default settings retuned after feedback from three shipped projects. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Values were not replicating to late-joining clients. - Crash when the component was added at runtime before BeginPlay.
sha256 687aa0012494c4672917b6bff51f6624d931433512583f4d35d60fdb22817ded
4.7
3 ratings
Reviews marked verified come from an account that owns this addon.
Does exactly what it promises
Does one job and does it properly. Replication actually works on a dedicated server, which is rarer than it should be.
Does exactly what it promises
Clean code, sensible naming, no mystery Blueprints. The author answered a support question in under a day with a working fix.
Extends Dialogue
Unreal Engine 5.5, 5.6
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
Nearly perfect
Dropped this into an existing project and had it working inside an afternoon. Performance held up with far more agents than I expected.