Repeatable, generated quests posted to a notice board - bounties, deliveries and hunts that never run out.
## Standing Orders Contract Board
Repeatable, generated quests posted to a notice board - bounties, deliveries and hunts that never run out.
Generates real quest assets at runtime from templates you author in the framework's own quest editor, then hands them to the quest module unchanged.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_StandingOrders` into `YourProject/Plugins/`. 2. Enable **NP_StandingOrders** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
## Demonstration listing
Hollowforge Interactive is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.2.0
### Added - Optional debug overlay for tuning without a code change.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Default settings retuned after feedback from three shipped projects.
### Fixed - Values were not replicating to late-joining clients.
sha256 55443ffac857ffe446f8fa1ce29e3d142729f4d2cbfddb400229f4173c4f7253
3.8
4 ratings
Reviews marked verified come from an account that owns this addon.
Would buy again
Solid, but the migration notes for the last engine bump could be clearer.
Would buy again
Exactly the thing I kept putting off writing myself. Setup was three components and a data asset, and the sample map explained the rest.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
Saved me a fortnight
Bought it expecting to gut it for parts; ended up shipping it as-is. Performance held up with far more agents than I expected.
Better than rolling my own
Fine in isolation, but it assumes control of the character in a way that clashed with my existing movement code.