A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
## Quickmenu Journal and Codex
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Drop-in replacement screens for the framework's journal and pause menu, reading quest state and save slots through the modules' public interfaces only.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Quickmenu` into `YourProject/Plugins/`. 2. Enable **NP_Quickmenu** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
A polished on-screen quest tracker, objective markers and screen-edge indicators for Narrative Pro quests.
## Demonstration listing
Kestrel Byte Studio is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.5.0
### Added - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Documentation rewritten around a worked example rather than an API dump. - Default settings retuned after feedback from three shipped projects.
### Fixed - Packaged builds warned about a missing optional dependency. - Crash when the component was added at runtime before BeginPlay.
sha256 6a0e4518b61d172e50f6c10d1e59cbefe7ca9c261edc002357443543c62edd9d
1.4.0
### Added - Optional debug overlay for tuning without a code change.
### Changed - Blueprint nodes regrouped into a clearer category structure. - Default settings retuned after feedback from three shipped projects.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors. - Packaged builds warned about a missing optional dependency.
sha256 39df91547a7e936165358657ebdb3dc78b64308f714099589cb451c78b7acf89
4.0
3 ratings
Reviews marked verified come from an account that owns this addon.
Would buy again
Fine in isolation, but it assumes control of the character in a way that clashed with my existing movement code.
Response from Kestrel Byte Studio
Thanks for the detailed write-up - the migration notes have been expanded in the latest release, and the input clash is on the roadmap for the next minor version.
Extends Quests, UI
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
Solid foundation
Clean code, sensible naming, no mystery Blueprints. Setup was three components and a data asset, and the sample map explained the rest.
Would buy again
Bought it expecting to gut it for parts; ended up shipping it as-is. Setup was three components and a data asset, and the sample map explained the rest.