Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
## Rigwright Narrative Toolkit
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
An editor-only module that walks your quest and dialogue graphs and reports on them; it adds no runtime code and ships nothing in a packaged build.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Rigwright` into `YourProject/Plugins/`. 2. Enable **NP_Rigwright** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
## Demonstration listing
Ashen Loop Labs is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.9.2
### Added - New sample map showing the system in a vertical-slice setting. - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Default settings retuned after feedback from three shipped projects. - Reduced per-frame cost by moving the scan onto a budgeted timer.
### Fixed - Values were not replicating to late-joining clients. - Editor preview diverged from runtime behaviour on scaled actors.
sha256 3720da270cbedd65e3d25c0f32825311cd25f1244e7030a8fc48a86063fa4003
1.9.1
### Added - Editor validator that catches the three setup mistakes everybody makes. - New sample map showing the system in a vertical-slice setting.
### Changed - Default settings retuned after feedback from three shipped projects.
### Fixed - Values were not replicating to late-joining clients.
sha256 9fd7f5a67b29fecd0ba10727d6f42279ab1ea735d5378fdfd607f9c55653cc43
1.9.0
### Added - Data asset for per-project tuning, replacing three hard-coded constants.
### Changed - Default settings retuned after feedback from three shipped projects. - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Packaged builds warned about a missing optional dependency.
sha256 c206398e2ad1c5bc22fc899ddc74a52ab5a2ebe4ea3be56e130053e92d0c7ce1
4.7
3 ratings
Reviews marked verified come from an account that owns this addon.
Does exactly what it promises
Dropped this into an existing project and had it working inside an afternoon. It plays nicely with the rest of my stack instead of demanding to own the pawn.
Well built, well documented
Dropped this into an existing project and had it working inside an afternoon. Performance held up with far more agents than I expected.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
A polished on-screen quest tracker, objective markers and screen-edge indicators for Narrative Pro quests.
Extends Quests, UI
Unreal Engine 5.4, 5.5, 5.6
Saved me a fortnight
Dropped this into an existing project and had it working inside an afternoon. Setup was three components and a data asset, and the sample map explained the rest.