Multiple profiles, autosave policy and rollback slots layered on the Narrative Pro save system.
## Chronicle Save Profiles
Multiple profiles, autosave policy and rollback slots layered on the Narrative Pro save system.
Wraps the framework's save subsystem with per-player profiles and a rotating autosave ring, without changing the shape of the save data itself.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Chronicle` into `YourProject/Plugins/`. 2. Enable **NP_Chronicle** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
## Demonstration listing
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Ashen Loop Labs is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
2.4.0
### Added - Data asset for per-project tuning, replacing three hard-coded constants. - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Crash when the component was added at runtime before BeginPlay. - Packaged builds warned about a missing optional dependency.
sha256 3230af38a87f4e888bd5fcf732873ebf23de10f6c6e526d16b4debfb817777ab
2.3.0
### Added - Optional debug overlay for tuning without a code change. - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Crash when the component was added at runtime before BeginPlay. - Values were not replicating to late-joining clients.
sha256 b40cc0c9d72b80ab42ff068681a12c71b77f8ec945fabffd69bc8059b3514608
2.2.0
### Added - Optional debug overlay for tuning without a code change.
### Changed - Default settings retuned after feedback from three shipped projects. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Crash when the component was added at runtime before BeginPlay. - Packaged builds warned about a missing optional dependency.
sha256 4fe8dd6a43ca14958a808156032f0e6b004287a2f9aa7017cebac7e65a4821d6
5.0
2 ratings
Reviews marked verified come from an account that owns this addon.
Does exactly what it promises
Exactly the thing I kept putting off writing myself. Performance held up with far more agents than I expected.
Nearly perfect
Exactly the thing I kept putting off writing myself. Replication actually works on a dedicated server, which is rarer than it should be.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Only Authorised Distribution Partner of Narrative Tools AddonsA production-ready rideable horse for Narrative Pro: four gaits, jumps, stamina, a riding camera, and mounting through the framework's own interaction system.
Extends Animation, Interaction
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6