Heavy weapons, parries, ripostes and stance switching added to Narrative Pro's GAS combat.
## Bloodline Weapon Abilities
Heavy weapons, parries, ripostes and stance switching added to Narrative Pro's GAS combat.
Adds new Gameplay Abilities and weapon item types to the combat and inventory modules; existing framework weapons keep working untouched.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Bloodline` into `YourProject/Plugins/`. 2. Enable **NP_Bloodline** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
Only Authorised Distribution Partner of Narrative Tools AddonsContextual shoves and synchronised takedowns wired into Narrative Pro's combat abilities, factions and NPC alert states.
## Demonstration listing
Ashen Loop Labs is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
2.2.1
### Added - Gameplay tag hooks so other systems can react without a direct reference. - New sample map showing the system in a vertical-slice setting.
### Changed - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Crash when the component was added at runtime before BeginPlay. - Values were not replicating to late-joining clients.
sha256 b81bac4c05c5dc8661bdca6851f48349a65b8391fc104e37fc9832f6c522b25c
3.8
4 ratings
Reviews marked verified come from an account that owns this addon.
Good, with one caveat
Fine in isolation, but it assumes control of the character in a way that clashed with my existing movement code.
Does exactly what it promises
The documentation alone is worth the price. Extending it did not require touching the plugin, which is the whole point.
Extends Combat, Animation
Unreal Engine 5.4, 5.5, 5.6
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Better than rolling my own
Bought it expecting to gut it for parts; ended up shipping it as-is. Performance held up with far more agents than I expected.
Nearly perfect
Does one job and does it properly. The author answered a support question in under a day with a working fix.