Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
## Pathkeeper Faction Reputation
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends the NPC module's faction data with a per-faction reputation value, feeds it into utility AI activity scoring, and exposes it as a quest and dialogue condition.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Pathkeeper` into `YourProject/Plugins/`. 2. Enable **NP_Pathkeeper** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
Cheap background populations for Narrative Pro settlements, with schedules and a promotion path to full NPCs.
## Demonstration listing
Kestrel Byte Studio is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
3.0.1
### Added - Optional debug overlay for tuning without a code change. - Data asset for per-project tuning, replacing three hard-coded constants.
### Changed - Documentation rewritten around a worked example rather than an API dump. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Values were not replicating to late-joining clients. - Crash when the component was added at runtime before BeginPlay.
sha256 846f8e1de9512ea6205a9ee27810405464342347f98d9531bf1699fae8bb75b3
3.0.0
### Added - New sample map showing the system in a vertical-slice setting.
### Changed - Default settings retuned after feedback from three shipped projects.
### Fixed - Packaged builds warned about a missing optional dependency.
sha256 c991f9c2123e52dc0096dbcb7b939ff1529992e2731fda8f3b3d645a384752ea
2.9.0
### Added - New sample map showing the system in a vertical-slice setting. - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors.
sha256 1ddc9c522f53573a8e9ac19ebcf6198007aa4f355f7d4379ec2a6bfcc0fd169b
4.3
3 ratings
Reviews marked verified come from an account that owns this addon.
Would buy again
Dropped this into an existing project and had it working inside an afternoon. Replication actually works on a dedicated server, which is rarer than it should be.
Well built, well documented
The documentation alone is worth the price. Replication actually works on a dedicated server, which is rarer than it should be.
Extends NPCs, Animation
Unreal Engine 5.4, 5.5, 5.6
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Nearly perfect
Dropped this into an existing project and had it working inside an afternoon. It plays nicely with the rest of my stack instead of demanding to own the pawn.