A polished on-screen quest tracker, objective markers and screen-edge indicators for Narrative Pro quests.
## Signal Quest Tracker
A polished on-screen quest tracker, objective markers and screen-edge indicators for Narrative Pro quests.
Subclasses the UI module's CommonUI base widgets and binds to the quest module's own task and branch delegates, so tracked state is never a second copy.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Signal` into `YourProject/Plugins/`. 2. Enable **NP_Signal** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
## Demonstration listing
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Kestrel Byte Studio is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
2.0.0
### Added - Gameplay tag hooks so other systems can react without a direct reference. - New sample map showing the system in a vertical-slice setting.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer.
### Fixed - Packaged builds warned about a missing optional dependency.
sha256 0294ea0e0472e2f21a430aa77f30950f5a95a3313ab1f873895f5435556d18ba
1.9.0
### Added - New sample map showing the system in a vertical-slice setting. - Editor validator that catches the three setup mistakes everybody makes.
### Changed - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors. - Values were not replicating to late-joining clients.
sha256 4ced6d54a1dd1536cd5b9e3a051dd9cd9702eca6ee0d1fb19d46e1ddf381c189
1.8.0
### Added - Editor validator that catches the three setup mistakes everybody makes.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Default settings retuned after feedback from three shipped projects.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors.
sha256 666ff6f484619d62380b67e7545b56c8dd6c8a065c9a97be5d7cf28ba899eab9
4.7
3 ratings
Reviews marked verified come from an account that owns this addon.
Would buy again
The documentation alone is worth the price. The author answered a support question in under a day with a working fix.
Better than rolling my own
Clean code, sensible naming, no mystery Blueprints. The author answered a support question in under a day with a working fix.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
Saved me a fortnight
Dropped this into an existing project and had it working inside an afternoon. Replication actually works on a dedicated server, which is rarer than it should be.