Hunger, thirst, warmth and camps wired through Narrative Pro's inventory, interaction, UI and save modules at once.
## Hollowforge Survival Layer
Hunger, thirst, warmth and camps wired through Narrative Pro's inventory, interaction, UI and save modules at once.
A coherent gameplay layer rather than one feature: needs are framework attributes, food is framework items, camps are framework interactables, and all of it saves through the framework's slots.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Survival` into `YourProject/Plugins/`. 2. Enable **NP_Survival** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
## Demonstration listing
Hollowforge Interactive is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.8.0
### Added - Optional debug overlay for tuning without a code change.
### Changed - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Packaged builds warned about a missing optional dependency.
sha256 22c8edee78c457cacc9c89b618a5bf81dce5c09f438c722a7e4448375c708f88
1.7.0
### Added - Gameplay tag hooks so other systems can react without a direct reference. - Data asset for per-project tuning, replacing three hard-coded constants.
### Changed - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Values were not replicating to late-joining clients. - Packaged builds warned about a missing optional dependency.
sha256 4e83bf61843e8770c89a84779080d0ecdd856221de17a3e2fb2c4b817391affe
1.6.0
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Crash when the component was added at runtime before BeginPlay. - Packaged builds warned about a missing optional dependency.
sha256 9e0a0686066f22ecf18360ae390a7c7e2d18fc239e7488d11ae87b86815764f3
4.3
4 ratings
Reviews marked verified come from an account that owns this addon.
Does exactly what it promises
Works well; I did have to rewrite one component for my input setup.
Response from Hollowforge Interactive
Thanks for the detailed write-up - the migration notes have been expanded in the latest release, and the input clash is on the roadmap for the next minor version.
Well built, well documented
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Automatic shot selection, framing and cuts for every Narrative Pro conversation - no Sequencer work per scene.
Extends Dialogue
Unreal Engine 5.4, 5.5, 5.6
Reputation, standing and consequence for Narrative Pro factions - NPCs that remember what you did.
Extends Quests, NPCs, Save System
Unreal Engine 5.4, 5.5, 5.6
Dropped this into an existing project and had it working inside an afternoon. Extending it did not require touching the plugin, which is the whole point.
Good, with one caveat
Exactly the thing I kept putting off writing myself. Replication actually works on a dedicated server, which is rarer than it should be.
Nearly perfect
Exactly the thing I kept putting off writing myself. Setup was three components and a data asset, and the sample map explained the rest.