Workbenches, forges and cooking fires as first-class Narrative Pro interactables, with recipes, queues and quality tiers.
## Forgemark Crafting Stations
Workbenches, forges and cooking fires as first-class Narrative Pro interactables, with recipes, queues and quality tiers.
Stations are interaction module actors and recipes consume framework item definitions, so anything already in your inventory is craftable without a second item database.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Forgemark` into `YourProject/Plugins/`. 2. Enable **NP_Forgemark** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
Discoverable travel points, route unlocking and a map screen that reads Narrative Pro's own world state.
## Demonstration listing
Hollowforge Interactive is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.6.2
### Added - New sample map showing the system in a vertical-slice setting. - Optional debug overlay for tuning without a code change.
### Changed - Blueprint nodes regrouped into a clearer category structure. - Default settings retuned after feedback from three shipped projects.
### Fixed - Packaged builds warned about a missing optional dependency. - Crash when the component was added at runtime before BeginPlay.
sha256 2cf06217a4c66a684fff75ca7eb64d6052ebbcecc001b05f4e12720408183a22
1.6.1
### Added - Optional debug overlay for tuning without a code change.
### Changed - Blueprint nodes regrouped into a clearer category structure. - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Values were not replicating to late-joining clients. - Packaged builds warned about a missing optional dependency.
sha256 3d1af41aa673d8eb5617da3f48a7ee1cad10bf5284c369dd2874d8781d21194e
4.7
3 ratings
Reviews marked verified come from an account that owns this addon.
Well built, well documented
The documentation alone is worth the price. It plays nicely with the rest of my stack instead of demanding to own the pawn.
Solid foundation
Dropped this into an existing project and had it working inside an afternoon. Replication actually works on a dedicated server, which is rarer than it should be.
Extends UI, Interaction, Save System
Unreal Engine 5.4, 5.5
Weighted loot tables, container tiers and corpse looting for the Narrative Pro inventory.
Extends NPCs, Inventory, Interaction
Unreal Engine 5.4, 5.5, 5.6
Only Authorised Distribution Partner of Narrative Tools AddonsA production-ready rideable horse for Narrative Pro: four gaits, jumps, stamina, a riding camera, and mounting through the framework's own interaction system.
Extends Animation, Interaction
Unreal Engine 5.4, 5.5, 5.6
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Good, with one caveat
Exactly the thing I kept putting off writing myself. Replication actually works on a dedicated server, which is rarer than it should be.