Discoverable travel points, route unlocking and a map screen that reads Narrative Pro's own world state.
## Crossroads Fast Travel
Discoverable travel points, route unlocking and a map screen that reads Narrative Pro's own world state.
Travel points are interaction module actors, discovery state lives in the framework's save data, and the map screen extends the UI module's world map widget.
## Highlights
## Narrative Pro modules extended
## Installing into an existing Narrative Pro project
1. Copy `NP_Crossroads` into `YourProject/Plugins/`. 2. Enable **NP_Crossroads** in Edit > Plugins, next to Narrative Pro, and restart the editor. 3. Follow the two-page setup guide - one component or one data asset, depending on the feature.
That is the whole installation. Every listing must be a drop-in plugin that extends Narrative Pro and runs against a stock Narrative install.
## Compatibility
Workbenches, forges and cooking fires as first-class Narrative Pro interactables, with recipes, queues and quality tiers.
## Demonstration listing
Nine Lantern Games is a fictional studio created by the NarrativePro Addons seeder so the storefront, search, compatibility facets, module filters and seller dashboards can be exercised against realistic data. The plugin described above does not exist. Remove every row like it with the demo purge script.
## Support
Fictional product, real support address for the marketplace itself: [email protected].
1.0.4
### Added - New sample map showing the system in a vertical-slice setting.
### Changed - Reduced per-frame cost by moving the scan onto a budgeted timer. - Documentation rewritten around a worked example rather than an API dump.
### Fixed - Values were not replicating to late-joining clients.
sha256 ab23cc0fc1dddafcec06658fefe343f8fac9120aa54d9245dd8de439108d1440
1.0.3
### Added - New sample map showing the system in a vertical-slice setting.
### Changed - Default settings retuned after feedback from three shipped projects.
### Fixed - Packaged builds warned about a missing optional dependency. - Crash when the component was added at runtime before BeginPlay.
sha256 968c347613c9a9738a69c9ae76ae9a46ccb2fdbae26dab7e05fa30caad43dbaf
1.0.2
### Added - Optional debug overlay for tuning without a code change. - Gameplay tag hooks so other systems can react without a direct reference.
### Changed - Blueprint nodes regrouped into a clearer category structure.
### Fixed - Editor preview diverged from runtime behaviour on scaled actors.
sha256 0506047dcc9e21fa402daaa20f8fd2ed55a0e6e577bd70ea5d08ae802167d364
3.0
3 ratings
Reviews marked verified come from an account that owns this addon.
Good, with one caveat
Does one job and does it properly. Replication actually works on a dedicated server, which is rarer than it should be.
Well built, well documented
Good value, though a couple of the example assets feel like placeholders.
Extends Inventory, Interaction
Unreal Engine 5.4, 5.5, 5.6
Only Authorised Distribution Partner of Narrative Tools AddonsA production-ready rideable horse for Narrative Pro: four gaits, jumps, stamina, a riding camera, and mounting through the framework's own interaction system.
Extends Animation, Interaction
Unreal Engine 5.4, 5.5, 5.6
A free, correctly wired journal, codex and pause flow built on Narrative Pro's CommonUI layer.
Extends Quests, UI, Save System
Unreal Engine 5.4, 5.5, 5.6
Free editor tooling for Narrative Pro authors: quest and dialogue validators, localisation export and a save inspector.
Extends Dialogue, Quests, Save System
Unreal Engine 5.4, 5.5, 5.6
Nearly perfect
Fine in isolation, but it assumes control of the character in a way that clashed with my existing movement code.